Wednesday, April 11, 2012

TWeaverMod-3: Collaboration Instincts

I would say that since the beginning, humans have indeed had to rely on interactions between each other.  The sense of community relies on this very primitive nature of us all.  With the birth of western civilization, competition took precedence over the sharing of too much information.  American K-12 sector of education was soon to follow in these footsteps of competition.  Traditional learning promotes a competitive nature for student success and failure that is believed to have major, predictable implications for higher learning, career earnings, hierarchy in the society, etc.  Instead of categorizing student potential, wouldn’t it be best to give all students opportunities to flourish in undergraduate studies and real world opportunities?  I do think it is healthier for students to interact and work in groups with common goals for solving significant problems.  The problem in the past was the dynamics of the differences in young individuals in a face-to-face (f2f) collaborative activity.  Student involvement and participation largely depended on social influences.  Technology delivers the necessary opportunities for all participants to have equally significant inputs.  Beyond this, technology gives equal and ample opportunity for all students to take responsibility for their knowledge and take it as far as they deem necessary.

Constructivist principles rely on inquiry-based learning strategies.  Both individuals as well as groups of learners learn by reflection of their own experiences (Driscoll, 2005). Typical learning outcomes are critical thought and reasoning, practical use of knowledge, self-regulation, and mindful reflection (2005).  In collaborative activities, constructivism principles get much more contextual so therefore, K-12 blended-learning groups need more than just the allotted time in the classroom to allow for critical thought and response.  Technology is capable of supplying the means to organize group activity, deliver content, communicate and socialize amongst members, and present authentic presentations that can be used for assessment.  Furthermore, it can be monitored relatively easily by instructors.  All in all, the home, classroom, and mobile computer devices have desktops that can be considered broadcasting stations, social communities, market places, storing places, or even a printing press if need be (TED, 2008).  All that is really needed is a social arena (wiki, blog, Facebook) to facilitate the organization, deliberation, and presentation of collaborative assignments.  Computer and Internet evolution is certainly increasing in velocity (2008), so there are certainly plenty of online collaborative platforms to choose from.

                      

This is a study completed in 2010.  It is appropriately called:

According to the authors of this study, it can be assumed that younger students are firmly interested, capable, and willing to use different technologies (Vesisenafo, et. al., 2010).  Furthermore, a much larger percentage of K-12 learners are equipped with mobile technology devices that can edit social software anywhere and at anytime.  The dilemma is whether or not these devices are appropriate for new tools for learning or if they are a distraction (2010).  In my humble opinion, I agree with the researchers there are many challenges on the horizon for collaboration.  Contrarily, I also believe that the possibilities overwhelm the hurdles.  The researchers elaborate more by claiming technologies and social software allow for the capture of collaborative student contextual, unique ideas and interpretations and using them to advance learning even more (2010).  Let’s see K-12, f2f, student collaborations do all of that in the confinements of the traditional classroom and with the use of conventional tools.  I don’t think so. J    

I commented on the blog by Jill Lewis @ http://technibug.wordpress.com/2012/04/13/module-3-blog-3-collaboration-4/#comments

I also commented on the blog by Anwar Mohammed @ http://anwar-mohammad.blogspot.com/

I further commented on Pamela Loders' blog @ http://ploderlearningtheoryandedutech.blogspot.com/2012/04/module-3-blog-collaboration.html#comment-form

References
Driscoll, M. P. (2005). Psychology of learning for instruction. (3rd ed.). Boston, Mass: Pearson Education, Inc.

TED: Ideas Worth Spreading. (Producer). (2008, February). Howard Rheingold:  The new power of collaboration. [Video webcast]. Retrieved from http://www.ted.com/index.php/talks/howard_rheingold_on_collaboration.html

Vesisenaho, M., Valtonen, T., Kukkonen, J., Havu-Nuutinen, S., Hartikainen, A., & Karkkainen, S. (2010). Blended Learning with Everyday Technologies to Activate Students' Collaborative Learning. Science Education International, 21(4), 272-283. Retrieved from ERIC database in the Walden University Library.

   

1 comment:

  1. Hi Tim!

    Something that recently happened at my school was related to your comment about social influences. We have a student who is quirky to say the least, but pretty smart. He only wants to work on one topic when placed in groups, and it's usually related to say, sharks. No matter what the project is about, he wants to incorporate sharks. Well, the other students in the class never want to work with him because he has not been able to socialize his intelligence and get past the idea of sharks. Perhaps if he was able to communicate with his peers without the face to face communication, say through Facebook as you mentioned, it might get better for him. His group could get him to look for material that might relate to their topic and not have to worry about the social awkwardness getting in the way. I truly believe one's self confidence shoots through the roof while working online. How else would we get so many biased, hateful comments in new storie commentary sections...we do not see this in real life out in public.

    Ray

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