Friday, August 3, 2012

Red Queens or Increasing Returns


To watch the Minority Report, I looked for ways to view it free of charge.  I called a few of my pals that I know are true movie buffs to see if maybe they had the DVD laying around somewhere, but they did not have it.  I called another friend to see if he had it on Netflix, but I could not get contact him.  I looked through Comcast Cablevision-On Demand and again, to no avail.  Then I thought to myself why not try Google it and see what happens?  The search brought me to YouTube where I could watch the whole movie in 10 minute increments.  For the first time, I watched a whole movie that had been stored in an online social environment.  In turn, it was a bit distracting picking it up where it left off every 10 minutes, but I certainly accomplished my mission of experiencing the movie free of charge (Shhhh).  Now that I reflect on that search, it has come to my attention that looking for a Blockbuster or Family Video store was really never even considered an option at the time.  I mean, I thought of it, but only as a last resort.  Video-on-demand, in one form or other, seemed to be the most viable solution to my problem.

This link is to a Wordpress Blog by Ryan Lawler and gives us a look at an interesting perspective of his thoughts about DVDs and the movie business in 2010.  Check it out.


The force of increasing returns consists of two innovations hitting the consumer market at the same time with one of them getting popular while driving the other to extinction (Laureate, 2009a).  The force of Red Queens on the other hand is directly related to competition between two technologies and leaves all other similar technology competitors choking on the dust created by their bursts in popularity (Laureate, 2009b).  Since the innovations of DVD and video-on-demand hit the market at vastly different times, I am inclined to believe the competition between the two delivery mediums to be an example of the force of Red Queens.  Furthermore, even though I foresee a decline in rental profits, DVDs are versatile enough to hang around for quite awhile.  As far as where these two delivery mediums are considering the four criteria of the McLuhan tetrad, well both would be falling into every criteria simultaneously.  I would dare to say concentrated efforts for DVDs is to refocus to what they are actually good for like storage, video recording anything lengthy, etc. while video-on-demand is evolving into whatever it will turn out to actually be.  Any predictions?  Instead of Napster, say Filmster?

I commented on Michele Baylor's blog @ http://msmichelle8842.blogspot.com/2012/08/module-5-red-queens-and-increasing.html?showComment=1344613381790#c8093960905646835932

I also commented on Keith Klein's blog @ https://kklein66.wordpress.com/2012/08/08/module-5-red-queens-and-increasing-returns/#comment-57


References



Laureate Education, Inc., (Executive Producer). (2009b). Red queens [Video webcast]. Retrieved from https://class.waldenu.edu/webapps/portal/frameset.jsp?tab_tab_group_id=_2_1&url=%2Fwebapps%2Fblackboard%2Fexecute%2Flauncher%3Ftype%3DCourse%26id%3D_967488_1%26url%3D


Friday, July 20, 2012

Second Life Virtual World


A virtual world (VW) delivers instinctive opportunities for people to reinvent themselves in familiar environments.  Most of the information delivered in a VW is presented with images which is the most powerful iconic symbols for human perception (TED, 2007).  To me, Second Life (SL) is a more realistic social network that transcends other social networking sites with realistic avatar’s created by the users.  The participants and developers call their personal avatar’s resident’s which infers they believe, in some way, they actually are living in the cyber environment.  In a weird and wonderful way, participants get a chance to reinvent themselves as they feel they would like to be and put themselves in the past, present, and future environments that were never possible to be a part of before.  This certainly seems to be attractive for people who have exhausted themselves on other online social environments or who are just fed up with their own realities.  Furthermore, Second Life makes essential and tangible socialization with others within the environment possible unlike other social networking sites.  The clip below is an example of how SL transcends an event that happened 100 years ago.  It is quite moving for it is almost like I was there and at that time.




A disruptive technology has been described as a technology that functions much like an existing one, but rather it functions more efficiently and can eventually make the mature technology obsolete (Laureate, 2009a).  Second Life can be considered a disruptive technology even though it initially did not take off as expected.  For residents, SL has expanded conference calling technology to multimedia.  Though still used, it would seem that conference calling takes a big hit in the capacity of users since SL has become mainstream.  The dynamics of the SL environments are, at least initially, quite stimulating and interesting as compared to prior static networks like conference calling.  Ironically, SL has lost some of its overall popularity since it peaked a few years back.  I do feel that SL does have substantial life left at least until the future of Web tools (3.0) hits critical mass.  In terms of years, the newest evolution of the Web has been predicted to hit critical mass sometime around the year 2015.  It is then that I feel SL will officially start to lose its luster.  The social benefits of the current SL environments are numerous, yet can be much improved upon.  It gives everyone interested an opportunity to not only reinvent themselves, but it gives everyone a primitive look in the direction of the future of interactive social media. 


For public K-12 students and teachers, SL has yet to really make any significant impact at least in my neck of the woods (Michigan).  In the SL environments, inhabitants certainly want to be there (laureate, 2009b) and I am sure what replaces it will have the same attractiveness as far as socialization.  Whatever innovation it is that replaces SL, I look for it to be much improved as far as objectives beyond socialization.  In order to be an acceptable forum for K-12 learning, the focus of the environment needs distinguish itself as a purposeful leaning environment rather than just a place to gather like at the in-office the water cooler.  I am optimistic for the future though for the future of immersive technologies looks to be bright and at least headed in the right direction.  Am I currently sold on VWs?  Not quite.  Do I predict my current perceptions to change with the introduction and usability of the technology that will replace SL?  Most certainly.

I responded to Brandi Renfro's and Keith Klein's blog.       


References


Laureate Education, Inc., (Executive Producer). (2009a). Disruptive technologies [Video webcast]. Retrieved from https://class.waldenu.edu/webapps/portal/frameset.jsp?tab_tab_group_id=_2_1&url=%2Fwebapps%2Fblackboard%2Fexecute%2Flauncher%3Ftype%3DCourse%26id%3D_963448_1%26url%3D


Laureate Education, Inc., (Executive Producer). (2009b). Virtual worlds for multimedia learning [Video webcast]. Retrieved from https://class.waldenu.edu/webapps/portal/frameset.jsp?tab_tab_group_id=_2_1&url=%2Fwebapps%2Fblackboard%2Fexecute%2Flauncher%3Ftype%3DCourse%26id%3D_963448_1%26url%3D


TED. (Producer). (2007). Philip Rosedale on Second Life [Video webcast]. Retrieved from http://www.ted.com/talks/the_inspiration_of_second_life.html

Thursday, July 12, 2012

Rhymes of History Technology


Digital imaging for consumer grade still and video cameras has progressed quite aggressively over the last decade or so.  With this advancement, the devices continuously became smaller, a great deal cheaper, and much more advanced as far as storage and capabilities.  Evolving technologies are somewhat predictable in that new developments tend to rekindle something from the distant past (Laureate, 2009).  In the case of digital camera imaging, there is a flashback to distant and even more recent times.  With digital imaging, the camera owner instantly gets an image to view which delivers the opportunity to pick and choose images to keep or delete.  This gives instant opportunities for people to share stories with visuals.  It reminds me of the days of the Polaroid instant picture camera and even goes much further back resembling the initial use of utensils for creating imaging on cave walls.  Instant access to images certainly can help convey information about an event and create more excitement and better understandings.  This is nice for now most everyone has access to a device they can instantly grab images from in order to spread the news.  Personal or public electronic news gathering (ENG) can be accomplished by just about anyone and mainstreamed to others easily, including television stations.  Where does the realm of the digital camera go from here?  Check out the short video below about the New iPad and the improved camera features below.




In late 2007, Kevin Kelly spoke of how the Web would be transformed into in the next 5,000 days (currently more like 3,500).  He mentions three different ways the Web and other technologies will be transformed.  First, he speaks of embodiment, then restructuring, and then co-dependence (TED, 2007).  These can be applied to the realm of the consumer-grade digital camera of today.  Currently, mobile devices like smartphones and iPad series tablets are carrying two multi-purpose digital cameras for Skype and recording still and video imaging.  Consumers have barely scratched the surface of how and more importantly what to use these cameras for.  Because of this, it seems we have yet to quite complete the embodiment phase Kelly speaks of.  News gathering is good, but quality field production would be difficult to accomplish using these devices.  Will these cameras be of any value in the educational sectors of our society for anything other than news gathering?  Restructuring of mobile devices may include relatively the same digital camera technologies, but also some video stabilization and even a place to attach a tri-pod.  Innovative improvements in production values make for better quality presentations.  Eventually, a co-dependence should evolve to where people will consider their mobile cameras as necessity for their private lives, school, and work.  Similar to what Kelly expressed about us all becoming much more personal to the Web and actually being a part of it (TED, 2007), so to should digital cameras on Internet accessible mobile devices.  It by then looks as if these cameras we carry will be more of a constant for more significant productions as well as a common extension of our perceptions of prior events.         


References




TED. (Producer). (2007). Kevin Kelly on the next 5,000 days of the Web [Video webcast]. Retrieved from http://www.ted.com/talks/kevin_kelly_on_the_next_5_000_days_of_the_web.html

  

Friday, June 29, 2012

Emerging Technologies Tetrad


Blog Tetrad of Three Dimensional Television (3-D TV) – Tim Weaver EDUC-7108

Enhancement
What does 3-D TV enhance (Hempell, 1996)?  The viewing of television is more realistic than ever before with an improved three dimensional realistic field for visuals with surround-sound.   




Retrieval
What does 3-D TV retrieve that had earlier been obsolesced (Hempell, 1996)?  Home theatre-like feel provides economic way for friends and family to enjoy movies.  Getting together to go to the movies can be done right in the living room.
Reversal
What will 3-D TV turn into when pushed to limits of potential (Hempell, 1996)? Normal television watching will consist of choices between 3-D and standard HDTV.  Eventually, HDTV falls to 3-D and 3-D as will fall to holographic television.





Obsolescence
What will 3-D TV erode to be obsolete (Hempell, 1996)?  HDTV will eventually fall to obsolescence as will 3-D with future improvements of 3-D and eventually holographic television.  


There are no doubts that television has certainly evolved into something quite spectacular since conception in the late 1920’s and early 1930’s.  In just over 80 years, the technology has changed at incredible length to the advancements TV offers today.  The transition from analog to digital formatting around the turn of the new millennium to what is now emerged and standardized High-Definition Television (HDTV) offers us TV like never before.  On the emerging end of TV today is 3-D imaging and promises of realism like never before.  Early reports claim from spectators this technology can convince the viewer objects exist outside of the flat screen (Digital Trends, 2012).  The tetrad for 3-D TV relays the representation of the emerging technology and what it has improved, retrieved, reversed, and relationships to obsolescence.  Basically, 3-D TV is set to most likely become popular and standardized and eventually replace HDTV.  A home-theatre will bring back economically attractive movie or entertainment nights to family/friends that used to frequent actual movie theatres.  Eventually, 3-D TV is challenged by holographic imaging and eventually pushed aside to make room for the futuristic medium.

Mr Scott Puopolo elaborates more on the future of television.



Resources

Digital Trends. (2012). The future of television and HDTV. Retrieved from http://www.digitaltrends.com/features/the-future-of-television-and-hdtv/

Hempell, A. (1996). The tetrad: Concept. Retrieved from http://www.anthonyhempell.com/papers/tetrad/concept.html


Tuesday, June 19, 2012

Mod - 1 Peer Posting - 7108

I posted to Rachel McCullough @ http://emergingandfuturetechnologie.blogspot.com/2012/06/module-1-june-13-2012-smart-table-is.html?showComment=1340134523187#c5613302798641249368

& Anwar Mohammad @ http://anwar-mohammad.blogspot.com/2012/06/emerging-and-future-technologies-educ.html?showComment=1340135756034#!/2012/06/emerging-and-future-technologies-educ.html

& AJ @ http://anethajaye7108.blogspot.com/2012/06/johnson-module-1-blog.html?showComment=1340136691087#c6816374745298249410

Identify an Emerged Technology


MD1Assign2WeaverT – Blog Post



As an interim teacher that is employed by as many as 10 different K-12 school districts for the last few years, I have noticed that a few have switched over to the Blackboard (Bb) Learning Management System (LMS) in their institutions.  Using Bb at Walden U. is a new venture for me and is considered an emerging technology.  For the teachers and students at the institutions using Bb, it has emerged as the prominent LMS for everyday life in their learning environments which makes it an already emerged technology.  Beyond hardware, it is software and software services that are actually the growth industry in technology (Soloway, n.d.) and Bb seems to be leading the surge.

Here is a link to Blackboard Blogs @ http://blog.blackboard.com/products-services/blackboard-collaborate/liven-your-lms/ to get a better feel for what is currently happening. 

I have noticed so far that most teachers only use the software for managing their own classes, but it can do so much more.  Bb is capable of helping institutional clients use the software to reach stakeholders in immediate, personalized, and innovative ways (Blackboard, 2012).  Most teachers I have noticed so far use it primarily for course/student management and caregiver correspondence.  This is certainly nice for students who can check their grades anytime throughout the course.  Staying current on their own progress certainly helps them stay on task and manage themselves.  For caregivers, it meets the social needs of following along with student progress so adjustments can be made on the fly rather than after the summative grade of the course.  What Bb provides so far is certainly very beneficial and necessary, but it is capable of so much more.  An example is Bb offers more engaging, interactive, individualized learning experiences (2012) like discussion, collaboration, and mobile services for online usability.  It seems so far there is not much interest in this at the K-12 levels of education. 

Of course like any newly introduced technology, problems and challenges have surfaced.  The primary problem focuses on instructional training.  As Bb access becomes more and more widespread, it would certainly be wise for educational systems to take aggressive actions in staff development.  This is necessary for instructors to improve their pedagogy and take advantage of online tools that are available for immediate use (Thornburg, 2009).  Though I have noticed that teachers are quite familiar with what Bb offers in course management, they look at me quite puzzled when I mention other possibilities it offers for student interactivity and knowledge building.  Now with many students carrying mobile devices, the deeper question is how educational systems, with whatever LMS they choose to implement, will respond to students who use these powerful devices (2009).  The Bb technology is relatively sound for now and the capabilities outnumber K-12 teacher capabilities in how to effectively use it in a non-traditional sense.  To make use of the software technology in a more engaging sense, online research, communication, and collaboration channels need to be opened of which Bb is capable of doing so.  As long as legislation keeps public schools constrained with traditional antics for learning, I do not see K-12 teachers going out of their ways to explore this.  It is a “little” thing called American educational reform and until this happens, revelations in new software technology will remain slow-moving, at least in that sector of education.             

References

Blackboard, (2012). About Bb: We are here to improve your story. Retrieved on June 18, 2012 from http://www.blackboard.com/About-Bb/Overview.aspx

Soloway, E. (n.d.). Emerging vs. emerged technologies. Walden University Emerging and Future Technology. Podcast retrieved from https://class.waldenu.edu/bbcswebdav/institution/USW1/201270_01/PH_EDUC/NCATE_EDUC_8848_EDUC_7108/Module%201/Resources/Resources/embedded/EDUC_8848_EE_Transcript.pdf

Thornburg, D. D. (2009). Current trends in educational technology. Lake Barrington, IL: Thornburg Center for Space Exploration. Retrieved from https://class.waldenu.edu/bbcswebdav/institution/USW1/201270_01/PH_EDUC/NCATE_EDUC_8848_EDUC_7108/Module%201/Resources/Resources/embedded/current_trends_in_ed_tech.pdf


Monday, May 21, 2012

TWeaver – Mod 6: Learning in a Digital World

During my undergraduate studies, there was only one way to learn.  Face-to-face (f2f) instruction is all I ever knew until I enrolled in my first online courses for a Master’s Degree in instructional design/technology.  I was sure that online education is quite different than f2f learning environments, but I really did not know that the two formats are more like polar-opposites.  Before the online courses started, I could not for the life of me understand why there was only one hour of actual live chat time between my instructor, peers, and myself.  I thought to myself, “How in the world am I going to learn anything without “proper” instruction?”  It really did not take too long (about the length of one term) to figure out that the proper instructional methods did not include instructors supplying information, but rather that their facilitative roles are to basically be just another resource towards finding formidable and practical information to be used for knowledge construction.  In my second go around in online studies, there was even less time set aside for student-instructor interaction.  In fact, there was/is actually no scheduled time for live class or chat.  But by this time, I had already had it instilled in my educational upbringing that this is a commonality in online studies.  Learning in an online learning environment has had a significant impact on the way I learn as well as the way I prefer to learn. 

 Before online learning, I independently studied to pass tests and rarely created anything to prove what I had learned.  Today, it is the exact opposite.  I do not take quizzes and tests for assessment.  Rather, I motivate myself to research content, synchronously/asynchronously communicate and collaborate with class participants, and develop authentic productions to prove I have been diligent in my efforts to learn.  The lights have turned on so to speak for I now feel inquiry-based learning is indeed a necessity to really learn, and in fact, teach as well even if in a limited capacity.  The K-12 public sector of education is where I currently am employed and I officially support change towards a blended (hybrid) learning environment.
 

Constructivism learning and teaching strategies in my online education has opened my eyes towards my own personal learning theory that somewhat exists in K-12 blended-learning environments.  My intuitive theories towards learning and instruction have indeed changed in alignment with my past, and especially with my most recent, learning and teaching experiences (Driscoll, 2005).  Constuctive-cognitivism is the combination theory I will support and hopefully use as everyday practice in my professional hybrid K-12 future, that is, if I am allowed to do so.  Only time will tell.  Good luck to others who feel the same way I do and my advice to you is to keep the fire burning.  I feel that eventually, the necessary changes for “higher learning” in K-12 education will come around.  I just hope it is during the employed years of my life.  Thanks for reading.         

References

Driscoll, M. P. (2005). Psychology of learning for instruction. (3rd ed.). Boston, Mass: Pearson Education, Inc.

Saturday, May 5, 2012

TWeaver – Mod 5: New Technology Skepticism

New Technology Skepticism

Prior to the purchase of my first laptop computer in early 2007, I would unfortunately have to consider myself a laggard in the digital world of technology.  During that first year and in 2008, I moved at a snail’s pace in the development of my own digital skills.  This all changed drastically in 2009 when I committed myself to getting further educated in an online setting.  I opened my first Facebook account and enrolled myself into a cyber university.  Since then, I firmly believe that I have made the transition from a laggard to an early adopter of new innovation.  In just under three years, I have skilled myself in many different digital technologies to network with content and significant people vital to the success of my studies.

Considering this short amount of time and that I am relatively new to the field of public education, I have yet to significantly attempt to encourage folks I work with to use digital technologies.  On the other hand, I have encouraged people outside of work and who are close to me to purchase smartphones with data plans and to create their own Facebook accounts. 

The resistance by most of the laggards I push technology on is plainly evident.  It is plain to see that what I believe to be as necessity, they believe to be an unnecessary convenience.  My approach is probably to blame for most folks do not like to be preached to.  They demonstrate behaviors of annoyance and are argumentative about the significance of technology needs for society.  I should probably take on a role of an instructor for pressing motivation to accept these ever-increasingly, more popular technologies.  My motivational strategy should resemble an approach by John M. Keller that use strategies to gain attention, enhance the relevance, foster confidence, and ensure satisfaction (Driscoll, 2005).
 

Their motivation to enter the transition is lacking.  For instance, older people around me are holding on to their ancient flip-phones because (though they would never admit it) they are scared of smartphones.  To help them, I could create some attention through visual arousal (ARCS Motivation Model, n.d.) by showing some video of their favorite singer on you tube using my smartphone.  I could then give them a goal (n.d.) and “coincidently” let them type up a different artist and make a selection.  I would then give them a success opportunity with the attainable challenge (n.d.) of picking out a desired video and playing it.  I would suggest that maybe it could be one they has not been seen in years or even decades.  Finally, I would measure their satisfaction through feedback (n.d.) by asking them what they thought of the ease of the activity of finding a video they liked or have liked in the past.

Usually, it is hands-on experience and positive feedback that speaks louder than words when pushing technology and it seems to me the ARCS model is practical enough to stimulate curiosity and encourage success about new technology, whatever it may be. 

I relied to Melinda Sroeders' blog @ http://schroederedtech.blogspot.com/2012_05_01_archive.html

I also replied to Sherri Careys' blog @ http://theoryandeducationaltech.blogspot.com/2012/05/moodle.html?showComment=1336744884951#c6012489073327950648

References
Driscoll, M. P. (2005). Psychology of learning for instruction. (3rd ed.). Boston, Mass: Pearson Education, Inc.





Wednesday, April 25, 2012

Connectivism Mindmap


TWeaver Mod-4: Connectivism

My network is illustrated above in the mind map and shows four different categories of networking that I use.  The least used network for now is in the professional domain.  AESOP is my job search engine and correspondence Web-site that supports my current position as an interim teacher.  The other three include my education, social/friends, and personal/private networks that continuously evolve as I continuously use them.  Now for a bit of history. 

I learned K-12 studies in the late 1970s through the mid 1980s.  In the early 1990s, I finished my undergraduate studies.  95% of my learning during this time was done independently for efficient channels of communication and collaboration, other than f2f, really did not exist.  Cellular telephones and the Internet were not developed enough for consumer usage back then.  My how things have changed in such a short period of time (only two decades, c’mon).  ;) 

In 2009, I had decided to further my education in an online format.  I opened my first social Facebook page and began exploring online universities.  After picking one out, it was soon clear that participative technologies for communication and collaboration were already common and becoming more popular by the day (Siemens, 2008).  Furthermore, it was clear that continuous participation was the key to success in this format of learning.  I had to be actively engaged with content- search, communications, and collaboration with the use of the Internet and the Web tools that were available then.  Most of the communication and collaboration happened in the university portal.  Today, the Walden University Library and Google are currently my primary networks for the search of content.  Most of the communication and collaborative efforts currently are accomplished using online social-multimedia in and outside the university portal.  Elluminate, chat-rooms, Wikis, blogs, and Skype are the primary web tools for these efforts. 

With the use of all of these tools, I can get the necessary correspondence from a community of learners with similar issues.  Additionally, it is necessary to point out that course facilitators do not offer up much information.  Instead of teaching, they are more inclined to help explain, provide context, make meaning where necessary, and evaluate the information researched (Prensky, 2008).  All of the digital tools mentioned help alleviate pressures of the unknown best in different ways for they are quite contextual by nature very similar to the nature of the learning.  Basically, whoever has access to the same technology, we will probably use it in some way and for some reason. 

I learn new knowledge today by researching data networks, developing sound questions, and bringing something to the table of a learning community via one of the five Web tools mentioned earlier.  Don’t forget Email either.  I still use it plenty in my cyber university, Google/Verizon account, and even more discretely for Facebook.  How ironic.  I don’t really think it would be possible for me to go back to learning strategies of 1992.  What a scary thought.  Could you imagine the frustration?  Yikes!!


I posted to AJs' blog @ http://anethaj.blogspot.com/2012/04/johnson-module-4-blog.html?showComment=1335706584759#c2831076524547222651


I also posted to Raymond Coxs' blog @ http://raycoxphd.blogspot.com/2012/04/module-4-posting.html?showComment=1335708001477#c1976065806273262590
                                       
References

Prensky, M. (2008). Turning on the lights. Educational Leadership, 65(6), 40–45. Retrieved from the Walden Library using the Education Research Complete database.

Siemens, G. (2008). Learning and knowing in networks: Changing roles for educators and designers. Retrieved from http://it.coe.uga.edu/itforum/Paper105/Siemens.pdf

Wednesday, April 11, 2012

TWeaverMod-3: Collaboration Instincts

I would say that since the beginning, humans have indeed had to rely on interactions between each other.  The sense of community relies on this very primitive nature of us all.  With the birth of western civilization, competition took precedence over the sharing of too much information.  American K-12 sector of education was soon to follow in these footsteps of competition.  Traditional learning promotes a competitive nature for student success and failure that is believed to have major, predictable implications for higher learning, career earnings, hierarchy in the society, etc.  Instead of categorizing student potential, wouldn’t it be best to give all students opportunities to flourish in undergraduate studies and real world opportunities?  I do think it is healthier for students to interact and work in groups with common goals for solving significant problems.  The problem in the past was the dynamics of the differences in young individuals in a face-to-face (f2f) collaborative activity.  Student involvement and participation largely depended on social influences.  Technology delivers the necessary opportunities for all participants to have equally significant inputs.  Beyond this, technology gives equal and ample opportunity for all students to take responsibility for their knowledge and take it as far as they deem necessary.

Constructivist principles rely on inquiry-based learning strategies.  Both individuals as well as groups of learners learn by reflection of their own experiences (Driscoll, 2005). Typical learning outcomes are critical thought and reasoning, practical use of knowledge, self-regulation, and mindful reflection (2005).  In collaborative activities, constructivism principles get much more contextual so therefore, K-12 blended-learning groups need more than just the allotted time in the classroom to allow for critical thought and response.  Technology is capable of supplying the means to organize group activity, deliver content, communicate and socialize amongst members, and present authentic presentations that can be used for assessment.  Furthermore, it can be monitored relatively easily by instructors.  All in all, the home, classroom, and mobile computer devices have desktops that can be considered broadcasting stations, social communities, market places, storing places, or even a printing press if need be (TED, 2008).  All that is really needed is a social arena (wiki, blog, Facebook) to facilitate the organization, deliberation, and presentation of collaborative assignments.  Computer and Internet evolution is certainly increasing in velocity (2008), so there are certainly plenty of online collaborative platforms to choose from.

                      

This is a study completed in 2010.  It is appropriately called:

According to the authors of this study, it can be assumed that younger students are firmly interested, capable, and willing to use different technologies (Vesisenafo, et. al., 2010).  Furthermore, a much larger percentage of K-12 learners are equipped with mobile technology devices that can edit social software anywhere and at anytime.  The dilemma is whether or not these devices are appropriate for new tools for learning or if they are a distraction (2010).  In my humble opinion, I agree with the researchers there are many challenges on the horizon for collaboration.  Contrarily, I also believe that the possibilities overwhelm the hurdles.  The researchers elaborate more by claiming technologies and social software allow for the capture of collaborative student contextual, unique ideas and interpretations and using them to advance learning even more (2010).  Let’s see K-12, f2f, student collaborations do all of that in the confinements of the traditional classroom and with the use of conventional tools.  I don’t think so. J    

I commented on the blog by Jill Lewis @ http://technibug.wordpress.com/2012/04/13/module-3-blog-3-collaboration-4/#comments

I also commented on the blog by Anwar Mohammed @ http://anwar-mohammad.blogspot.com/

I further commented on Pamela Loders' blog @ http://ploderlearningtheoryandedutech.blogspot.com/2012/04/module-3-blog-collaboration.html#comment-form

References
Driscoll, M. P. (2005). Psychology of learning for instruction. (3rd ed.). Boston, Mass: Pearson Education, Inc.

TED: Ideas Worth Spreading. (Producer). (2008, February). Howard Rheingold:  The new power of collaboration. [Video webcast]. Retrieved from http://www.ted.com/index.php/talks/howard_rheingold_on_collaboration.html

Vesisenaho, M., Valtonen, T., Kukkonen, J., Havu-Nuutinen, S., Hartikainen, A., & Karkkainen, S. (2010). Blended Learning with Everyday Technologies to Activate Students' Collaborative Learning. Science Education International, 21(4), 272-283. Retrieved from ERIC database in the Walden University Library.

   

Wednesday, March 28, 2012

TWeaverMod-2: Cognitivism as a Learning Theory

As instructional designers, it is our obligation to accomplish learning goals and objectives to the highest quality attainable.  Learning theory (LT) offers the different, primary perspectives in how people learn.  When LT and the learning goals and objectives are in alignment, chances for a full and successful implementation greatly increase.  I see them as measuring sticks to get to the desired learning for that specific learning population.  Also, as an opportunity for a slower, more meaningful learning experience using strategies and practices born out of all of the _ism theories.  Kapp (2007) acknowledged that learning is not a singular thing but rather a multi-facetted entity that no one LT can totally support on its own.   All of these theories have that certain something that is desirable in a well thought out instructional design (ID). 

For example, behaviorism in educational technology can deliver opportunities to find the necessary foundational, yet mundane information for schoolwork.  Mobile devices can accomplish this.  Couldn’t this be deemed as behaviorism if it becomes a norm of the educational society?  I certainly do not see Google going anywhere soon.

How about cognitivism in educational technology which gives students opportunities to write about and present what they have learned.  For me, Microsoft and Google tools deliver these opportunities for me to put my cognitive thoughts together, organize them, and make them presentable. 

Constructivism in educational technology delivers opportunities for further individual and social learning with the help of Web 2.0 tools for content research, communication, and collaboration.  Research of databases, communicating online, and collaborating over distances helps learners construct their own higher quality knowledge. 

Connectivism takes constructivism into the social media and networking level.  Professionals and students alike can further synthesize and evaluate (argue) what has been learned.  Much like the two blogs that are used as resources for this discussion.

It is much like K-12 education is stuck spinning its wheels between cognitivism and constructivism as far as how hard they currently are willing to push technology.  It is all about sharing multimedia these days.  Are we at the crossroads to a higher learning that pushes the latter of the four primary _isms in K-12 learning theory?  It is plain to see they can all be equally important in a learning experience, so I say, why not?

Many might say it is an abandonment of the very principles of learning, but I say let traditional theories of behaviorism and cognitivism be the foundational blocks of higher learning and the attainment of higher levels of the taxonomy.  Behaviorism still has solid relevance and that actions with rewards and consequences still occur commonly today (Kerr, 2007).  That is to say, let constructive and connective strategies strengthen learning more to the higher levels of cognition that behaviorism and cognitivism could not support otherwise.  Sounds like an emphasis on the appropriate standards-based learning to me.  What are your thoughts?

I posted to David Davis's blog @ http://edtechlearningtheory8845-2.blogspot.com/2012/03/cognitivism-kerr-2007-raises-valid.html?showComment=1333252857541#c4309645050994486477

I also posted to Steven Zollinger's blog @ http://srzollinger.wordpress.com/2012/03/28/zollinger-educ-8845-mod-2-blog-post/

References

Kapp, K. (2007, January 2). Out and about: Discussion on educational schools of thought [Web log post]. Retrieved from http://www.kaplaneduneering.com/kappnotes/index.php/2007/01/out-and-about-discussion-on-educational/


Kerr, B. (2007, January 1). _isms as filter, not blinker [Web log post]. Retrieved from http://billkerr2.blogspot.com/2007/01/isms-as-filter-not-blinker.html

Wednesday, March 14, 2012

TWeaverMod-1: How People Learn Best in a Digital World

Psychologists opened the eyes of educators some decades back about learning theory (LT) as the catalyst that can help explain how humans learn from their societies.  According to Driscoll (2005), “The basic assumption…is that effective instruction is informed by theories of learning” (para. 1, p. 24).  Therefore, a proper learning theory aids in the development of an instructional design (ID) which inevitably influences the success or failure of the learning event.  I do not see any significant differences when exploring learning theory in a digital world as compared to the past.  If we could have broken down the walls of the classroom before the Internet, I am sure we as a people would have done so in the name of higher learning.  The Internet, and specifically Web 2.0, has accomplished this.  Students can now move on to constructive ways with much ease and efficiency like never before.  Students can get to the peak of the Bloom Taxonomy in a much quicker fashion since trivial knowledge is available at lightning speed.  Participative technologies for communication and collaboration are now quite common (Siemens, 2008).  In turn, LT had to evolve to make room for the boom in content, communications, and collaborations.  Are all of the primary learning theories of behaviorism, cognitivism, constructivism, and now connectivism still most relevant in our digitally enhanced learning strategies?  You bet they are. 

Now that we know we need to be conscious about learning theory, how do people learn best especially now in a digital world.  The fact is this very question of how do people learn still spurs-up arguments amongst professionals to this day.  Personally, I feel this question is too obscure to accurately answer.  Immediately, I thought what people.  Tell me about them.  Who are they?  Where are they from? And so on and so on.  Then I asked myself if I was getting away from the ambiguity of the question and if this unknown was its’ purpose for a general response.  That is, was the purpose of the question for me to cover humans in general?  Because of this lack of confidence, this blog post will speak of human learners in general and then more specifically of what influences adults as compared to youngsters.

In general, humans learn in one of two ways. What influences learning most is formal, instructional settings that are deemed as intentional and incidental, real-world experiences (Driscoll, 2005).  In other words, people learn from their surroundings or environment if you will.  Whether it is purposeful or just plain coincidence, people learn continuously.  Everyone has heard someone say, “I learn something new every day” or “live and learn”.  These statements hold more truth than fallacy.  I would dare to say learning is as natural as waking-up and going to sleep once a day.  Whether it just happens or if it is intentionally put on a person, learning seems unavoidable during the waking hours of most anyone.

To be less general, I would have to believe adults learn much differently from kids.  To me, it is reasonable to believe grown adults usually know how they learn best.  Visual images, auditory sounds, and kinesthetic feelings or actions all primarily improve behavior and cognition in adults (Regents of the University of Minnesota, 2009).  On the other hand, K-12 students seem to need more than generic facilitation of these three information processing modes.  They need something that interests them and engages them in some sort of fun.  Their attention spans are not as developed as adults.  Their motivations to succeed can be considered polar opposites.  Adults motivate themselves while kids are motivated by outside influences.  Why couldn’t those influences include technology stimulation?



Millennial students that are indeed digital natives are fatigued and flat out bored with traditional learning strategies.  They do not know a life without technology, so why must we keep the industrialized status quo of learning when it is plainly obvious that it is ultimately restrictive.  We, as a people here in America, could certainly learn a thing or two from our millennial, digital natives.

I posted to two peer blogs and they are:

Jill Lewis @ http://technibug.wordpress.com/2012/03/15/module-1-blog-1-what-are-your-beliefs-about-how-people-learn-best-what-is-the-purpose-of-learning-theory-in-educational-technology-3/?replytocom=5#respond

Carol Deuling-Ravell @ http://decdr.blogspot.com/

References

Driscoll, M. P. (2005). Psychology of learning for instruction. (3rd ed.). Boston, Mass: Pearson Education, Inc.

Regents of the University of Minnesota. (2009). How people learn. Retrieved from http://www.extension.umn.edu/distribution/businessmanagement/components/08503p13-14.pdf

Siemens, G. (2008). Learning and knowing in networks: Changing roles for educators and designers. Retrieved from http://it.coe.uga.edu/itforum/Paper105/Siemens.pdf

 You Tube. (2007). A vision of k-12 students today. Retrieved from http://www.youtube.com/watch?v=_A-ZVCjfWf8