A virtual world (VW) delivers
instinctive opportunities for people to reinvent themselves in familiar
environments.Most of the information delivered
in a VW is presented with images which is the most powerful iconic symbols for
human perception (TED, 2007).To me, Second
Life (SL) is a more realistic social network that transcends other social
networking sites with realistic avatar’s created by the users.The participants and developers call their
personal avatar’s resident’s which infers they believe, in some way, they actually
are living in the cyber environment.In
a weird and wonderful way, participants get a chance to reinvent themselves as
they feel they would like to be and put themselves in the past, present, and future environments that were never possible to be a part of before.This certainly
seems to be attractive for people who have exhausted themselves on other online
social environments or who are just fed up with their own realities.Furthermore, Second Life makes essential and
tangible socialization with others within the environment possible unlike other
social networking sites. The clip below is an example of how SL transcends an event that happened 100 years ago. It is quite moving for it is almost like I was there and at that time.
A disruptive technology
has been described as a technology that functions much like an existing one,
but rather it functions more efficiently and can eventually make the mature
technology obsolete (Laureate, 2009a).Second
Life can be considered a disruptive technology even though it initially did not
take off as expected.For residents, SL
has expanded conference calling technology to multimedia.Though still used, it would seem that
conference calling takes a big hit in the capacity of users since SL has become
mainstream.The dynamics of the SL
environments are, at least initially, quite stimulating and interesting as
compared to prior static networks like conference calling.Ironically, SL has lost some of its overall popularity
since it peaked a few years back.I do
feel that SL does have substantial life left at least until the future of Web
tools (3.0) hits critical mass.In terms
of years, the newest evolution of the Web has been predicted to hit critical
mass sometime around the year 2015.It
is then that I feel SL will officially start to lose its luster.The social benefits of the current SL
environments are numerous, yet can be much improved upon.It gives everyone interested an opportunity
to not only reinvent themselves, but it gives everyone a primitive look in the
direction of the future of interactive social media.
For public K-12
students and teachers, SL has yet to really make any significant impact at
least in my neck of the woods (Michigan).In the SL environments, inhabitants certainly want to be there
(laureate, 2009b) and I am sure what replaces it will have the same
attractiveness as far as socialization.Whatever innovation it is that replaces SL, I look for it to be much
improved as far as objectives beyond socialization.In order to be an acceptable forum for K-12
learning, the focus of the environment needs distinguish itself as a purposeful
leaning environment rather than just a place to gather like at the in-office the water
cooler.I am optimistic for the future
though for the future of immersive technologies looks to be bright and at least
headed in the right direction.Am I currently
sold on VWs?Not quite.Do I predict my current perceptions to change
with the introduction and usability of the technology that will replace
SL?Most certainly.
I responded to Brandi Renfro's and Keith Klein's blog.
You posted an excellent blog regarding Second Life. I personally believe that Second Life is here to stay because there is so much creativity in using it and you have the freedom to do and become whatever you want to be. It definitely takes you outside of the box.
This was a great video for the Titanic (Titantic). Second Life is beyond anyone’s imagination. Mara Menges, owner of the Titanic for Second Life revealed that the video is rated General (G). Rosedale (2008) indicated in his video that the average age is 60 who uses Second Life and that it is not appealing to people playing video games. Any thoughts?
Reference
Rosedale, P. (2008). Phillip Rosedale on Second Life. http://www.ted.com/talks/the_inspiration_of_second_life.html
You bring up a good point regarding people who have exhausted all other social sites or fed up with reality. It is a form of therapy that can relieve the stress of life and its' issues. I personally read the Bible, go to church, lift weights and play softball to relieve stress or forget my life for a few hours. I think it will be around for a while because of the form of therapy it offers. Good post.
Tim,
ReplyDeleteHow do you think a technology such as second life could be re-created to become beneficial for K-12 education?
Tim,
ReplyDeleteYou posted an excellent blog regarding Second Life. I personally believe that Second Life is here to stay because there is so much creativity in using it and you have the freedom to do and become whatever you want to be. It definitely takes you outside of the box.
This was a great video for the Titanic (Titantic). Second Life is beyond anyone’s imagination. Mara Menges, owner of the Titanic for Second Life revealed that the video is rated General (G). Rosedale (2008) indicated in his video that the average age is 60 who uses Second Life and that it is not appealing to people playing video games. Any thoughts?
Reference
Rosedale, P. (2008). Phillip Rosedale on Second Life.
http://www.ted.com/talks/the_inspiration_of_second_life.html
Michele
Tim,
ReplyDeleteYou bring up a good point regarding people who have exhausted all other social sites or fed up with reality. It is a form of therapy that can relieve the stress of life and its' issues. I personally read the Bible, go to church, lift weights and play softball to relieve stress or forget my life for a few hours. I think it will be around for a while because of the form of therapy it offers. Good post.