Friday, July 20, 2012

Second Life Virtual World


A virtual world (VW) delivers instinctive opportunities for people to reinvent themselves in familiar environments.  Most of the information delivered in a VW is presented with images which is the most powerful iconic symbols for human perception (TED, 2007).  To me, Second Life (SL) is a more realistic social network that transcends other social networking sites with realistic avatar’s created by the users.  The participants and developers call their personal avatar’s resident’s which infers they believe, in some way, they actually are living in the cyber environment.  In a weird and wonderful way, participants get a chance to reinvent themselves as they feel they would like to be and put themselves in the past, present, and future environments that were never possible to be a part of before.  This certainly seems to be attractive for people who have exhausted themselves on other online social environments or who are just fed up with their own realities.  Furthermore, Second Life makes essential and tangible socialization with others within the environment possible unlike other social networking sites.  The clip below is an example of how SL transcends an event that happened 100 years ago.  It is quite moving for it is almost like I was there and at that time.




A disruptive technology has been described as a technology that functions much like an existing one, but rather it functions more efficiently and can eventually make the mature technology obsolete (Laureate, 2009a).  Second Life can be considered a disruptive technology even though it initially did not take off as expected.  For residents, SL has expanded conference calling technology to multimedia.  Though still used, it would seem that conference calling takes a big hit in the capacity of users since SL has become mainstream.  The dynamics of the SL environments are, at least initially, quite stimulating and interesting as compared to prior static networks like conference calling.  Ironically, SL has lost some of its overall popularity since it peaked a few years back.  I do feel that SL does have substantial life left at least until the future of Web tools (3.0) hits critical mass.  In terms of years, the newest evolution of the Web has been predicted to hit critical mass sometime around the year 2015.  It is then that I feel SL will officially start to lose its luster.  The social benefits of the current SL environments are numerous, yet can be much improved upon.  It gives everyone interested an opportunity to not only reinvent themselves, but it gives everyone a primitive look in the direction of the future of interactive social media. 


For public K-12 students and teachers, SL has yet to really make any significant impact at least in my neck of the woods (Michigan).  In the SL environments, inhabitants certainly want to be there (laureate, 2009b) and I am sure what replaces it will have the same attractiveness as far as socialization.  Whatever innovation it is that replaces SL, I look for it to be much improved as far as objectives beyond socialization.  In order to be an acceptable forum for K-12 learning, the focus of the environment needs distinguish itself as a purposeful leaning environment rather than just a place to gather like at the in-office the water cooler.  I am optimistic for the future though for the future of immersive technologies looks to be bright and at least headed in the right direction.  Am I currently sold on VWs?  Not quite.  Do I predict my current perceptions to change with the introduction and usability of the technology that will replace SL?  Most certainly.

I responded to Brandi Renfro's and Keith Klein's blog.       


References


Laureate Education, Inc., (Executive Producer). (2009a). Disruptive technologies [Video webcast]. Retrieved from https://class.waldenu.edu/webapps/portal/frameset.jsp?tab_tab_group_id=_2_1&url=%2Fwebapps%2Fblackboard%2Fexecute%2Flauncher%3Ftype%3DCourse%26id%3D_963448_1%26url%3D


Laureate Education, Inc., (Executive Producer). (2009b). Virtual worlds for multimedia learning [Video webcast]. Retrieved from https://class.waldenu.edu/webapps/portal/frameset.jsp?tab_tab_group_id=_2_1&url=%2Fwebapps%2Fblackboard%2Fexecute%2Flauncher%3Ftype%3DCourse%26id%3D_963448_1%26url%3D


TED. (Producer). (2007). Philip Rosedale on Second Life [Video webcast]. Retrieved from http://www.ted.com/talks/the_inspiration_of_second_life.html

Thursday, July 12, 2012

Rhymes of History Technology


Digital imaging for consumer grade still and video cameras has progressed quite aggressively over the last decade or so.  With this advancement, the devices continuously became smaller, a great deal cheaper, and much more advanced as far as storage and capabilities.  Evolving technologies are somewhat predictable in that new developments tend to rekindle something from the distant past (Laureate, 2009).  In the case of digital camera imaging, there is a flashback to distant and even more recent times.  With digital imaging, the camera owner instantly gets an image to view which delivers the opportunity to pick and choose images to keep or delete.  This gives instant opportunities for people to share stories with visuals.  It reminds me of the days of the Polaroid instant picture camera and even goes much further back resembling the initial use of utensils for creating imaging on cave walls.  Instant access to images certainly can help convey information about an event and create more excitement and better understandings.  This is nice for now most everyone has access to a device they can instantly grab images from in order to spread the news.  Personal or public electronic news gathering (ENG) can be accomplished by just about anyone and mainstreamed to others easily, including television stations.  Where does the realm of the digital camera go from here?  Check out the short video below about the New iPad and the improved camera features below.




In late 2007, Kevin Kelly spoke of how the Web would be transformed into in the next 5,000 days (currently more like 3,500).  He mentions three different ways the Web and other technologies will be transformed.  First, he speaks of embodiment, then restructuring, and then co-dependence (TED, 2007).  These can be applied to the realm of the consumer-grade digital camera of today.  Currently, mobile devices like smartphones and iPad series tablets are carrying two multi-purpose digital cameras for Skype and recording still and video imaging.  Consumers have barely scratched the surface of how and more importantly what to use these cameras for.  Because of this, it seems we have yet to quite complete the embodiment phase Kelly speaks of.  News gathering is good, but quality field production would be difficult to accomplish using these devices.  Will these cameras be of any value in the educational sectors of our society for anything other than news gathering?  Restructuring of mobile devices may include relatively the same digital camera technologies, but also some video stabilization and even a place to attach a tri-pod.  Innovative improvements in production values make for better quality presentations.  Eventually, a co-dependence should evolve to where people will consider their mobile cameras as necessity for their private lives, school, and work.  Similar to what Kelly expressed about us all becoming much more personal to the Web and actually being a part of it (TED, 2007), so to should digital cameras on Internet accessible mobile devices.  It by then looks as if these cameras we carry will be more of a constant for more significant productions as well as a common extension of our perceptions of prior events.         


References




TED. (Producer). (2007). Kevin Kelly on the next 5,000 days of the Web [Video webcast]. Retrieved from http://www.ted.com/talks/kevin_kelly_on_the_next_5_000_days_of_the_web.html